China Virtual Reality in the Gaming Market Size, Share, By Component (Software, Hardware), By Connecting Device (PC, Smartphone, Gaming Console), and China Virtual Reality in the Gaming Market Insights, Industry Trend, Forecasts to 2035
Industry: Information & TechnologyChina Virtual Reality in the Gaming Market Insights Forecasts to 2035
- China Virtual Reality in the Gaming Market Size 2024: USD 6250. 8 Million
- China Virtual Reality in the Gaming Market Size 2035: USD 46678.5 Million
- China Virtual Reality in the Gaming Market CAGR: 20.05%
- China Virtual Reality in the Gaming Market Segments: Component and Connecting Device

Get more details on this report -
The immersive technology sector, which uses computer-generated 3D environments to provide interactive entertainment and simulations, includes China's virtual reality (VR) gaming market. VR gaming creates immersive play experiences by combining software (3D games and interactive platforms) with hardware (head-mounted displays and motion sensors). Industry projections indicate that China's AR and VR market will expand significantly over the next ten years due to growing consumer interest and technological investments.
Through multi-agency plans such as the "Virtual Reality and Industry Integration Development Action Plan (2022–2026)," which aims to create key industrial clusters, increase hardware shipments to over 25 million units, and grow the VR ecosystem by 2026, the Chinese government has actively supported VR development.
China's virtual reality in the gaming market has richer game worlds and more fluid multiplayer, and cloud-based VR gaming is made possible by technological developments in 5G networks, real-time rendering, lightweight standalone headsets, and AI-enhanced interactions.
China Virtual Reality in the Gaming Market Report Coverage
| Report Coverage | Details |
|---|---|
| Base Year: | 2023 |
| Market Size in 2023: | USD 6250. 8 Million |
| Forecast Period: | 2025-2035 |
| Forecast Period CAGR 2025-2035 : | 20.05% |
| 2035 Value Projection: | USD 46678.5 Million |
| Historical Data for: | 2020-2023 |
| No. of Pages: | 210 |
| Tables, Charts & Figures: | 99 |
| Segments covered: | By Component, Connecting Device |
| Companies covered:: | ByteDance (Pico), Pimax Innovation Inc., ANTVR, DeePoon, Goertek Group, Tencent Holdings Ltd., NetEase Inc., Perfect World, Baofeng Mojing, Others |
| Pitfalls & Challenges: | Covid 19 Impact Challenges, Future, Growth and Analysis |
Get more details on this report -
Market Dynamics of the China Virtual Reality in the Gaming Market:
Rapid technological development, robust government support for immersive technologies, and growing consumer demand for next-generation gaming experiences are driving the Chinese virtual reality gaming market. Low-latency, high-quality VR gaming is made possible by the growth of 5G infrastructure, and user immersion is improved by advancements in standalone VR headsets, motion tracking, and graphics. VR adoption is further accelerated by China's sizable gaming population and thriving digital entertainment ecosystem, which are bolstered by investments from significant gaming and technology companies.
However, there are significant limitations on the market. Mass consumer adoption is hampered by high hardware costs and the requirement for compatible devices, particularly when contrasted with reasonably priced mobile gaming. Because there are still few excellent VR-native games, content availability is still a problem. Strict regulatory approvals for gaming content and user discomfort problems like motion sickness can also impede product launches and market expansion.
Despite these challenges, there are plenty of chances for growth. Entry barriers may be reduced by the creation of reasonably priced, standalone, and cloud-based VR gaming solutions. It is anticipated that a greater emphasis on location-based entertainment centers, social VR gaming, VR esports, and localized content will draw larger audiences. Further prospects for long-term market expansion in China are provided by the integration of VR with AI, cloud computing, and metaverse platforms.
Market Segmentation
The China virtual reality in the gaming market share is classified into component and connecting device.
By Component:
The China virtual reality in the gaming market is categorized by component into software and hardware. Among these, the hardware segment held the majority market share in 2024 and is predicted to grow at a remarkable rate. This is due to high demand for VR accessories, sensors, and headsets. Phenomenal rise is being driven by ongoing hardware innovation and growing consumer adoption of standalone VR devices.
By Device:
The China virtual reality in the gaming market is divided by connecting device into PC, smartphone, and gaming console. Among these, the smartphone segment accounted for the largest market share in 2024 and is expected to grow at a significant rate of CAGR during the projected period. The reason behind this dominance is the wide use of smartphones and mobile VR gaming is so reasonably priced. Its robust CAGR development is being supported by easy accessibility, a sizable mobile gaming community, and ongoing advancements in mobile VR technology.
Competitive Analysis:
The report offers the appropriate analysis of the key organisations/companies involved within the China virtual reality in the gaming market, along with a comparative evaluation primarily based on their product offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborative analysis focusing on the current news and developments of the companies, which includes product development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.
Top Key Companies in the China Virtual Reality in the Gaming Market:
- ByteDance (Pico)
- Pimax Innovation Inc.
- ANTVR
- DeePoon
- Goertek Group
- Tencent Holdings Ltd.
- NetEase Inc.
- Perfect World
- Baofeng Mojing
- Others
Key Target Audience
- Market Players
- Investors
- End-users
- Government Authorities
- Consulting and Research Firm
- Venture capitalists
- Value-Added Resellers (VARs)
Market Segment
This study forecasts revenue at the China, regional, and country levels from 2020 to 2035. Spherical Insights has segmented the China virtual reality in the gaming market based on the following segments
China Virtual Reality in the Gaming Market, By Component
- Software
- Hardware
China Virtual Reality in the Gaming Market, By Connecting Device
- PC
- Smartphone
- Gaming Console
Frequently Asked Questions (FAQ)
-
1. What is the expected market size of China virtual reality in the gaming market by 2035?The market is projected to grow from USD 6,250.8 million in 2024 to USD 46,678.5 million by 2035, registering a CAGR of 20.05% during the forecast period.
-
2. What factors are driving the growth of the Chinese virtual reality in the gaming market?Key growth drivers include rapid technological advancements, expanding 5G infrastructure, strong government initiatives supporting VR adoption, rising consumer demand for immersive gaming, and increasing investments by major gaming and technology companies.
-
3. What are the major challenges faced by the market?High hardware costs, limited availability of high-quality VR-native gaming content, user discomfort issues such as motion sickness, and strict regulatory approvals for gaming content are major challenges restraining market growth.
-
4. Which component segment dominates the market?The hardware segment dominated the market in 2024 due to strong demand for VR headsets, sensors, and accessories, along with continuous innovation in standalone VR devices.
Need help to buy this report?