Global Indoor Amusement Center Market Size to Exceed USD 122.29 Billion by 2033
According to a research report published by Spherical Insights & Consulting, The Global Indoor Amusement Center Market Size Expected to Grow from USD 48.89 Billion in 2023 to USD 122.29 Billion by 2033, at a CAGR of 9.60% during the forecast period 2023-2033.
Browse 210 market data Tables and 45 Figures spread through 190 Pages and in-depth TOC on the Global Indoor Amusement Center Market Size, Share, and COVID-19 Impact Analysis, By Component (Arcade Games, AR-VR Games, Indoor Go-karts, Indoor Adventure Parks, and Bowling Alleys), By Application (Family Entertainment Centers, Children’s Edutainment Centers, Sports & Adventure Centers, and Others), and By Region (North America, Europe, Asia Pacific, Latin America, Middle East, and Africa), Analysis and Forecast 2023 – 2033
The indoor amusement center is a type of entertainment venue that offers a range of games, attractions, and leisure pursuits for both individuals and families. These facilities, which serve all age groups, frequently feature food courts, laser tag, bowling, climbing walls, indoor playgrounds, arcade games, and virtual reality experiences. They offer a controlled atmosphere that is not impacted by the weather and are made for year-round entertainment. Moreover, urbanization, growing disposable incomes, and the need for family-friendly entertainment are the main factors propelling the indoor amusement center industry. Innovations in technology, including virtual reality and interactive gaming, improve consumer experiences. Global market growth is also driven by the trend toward indoor, weather-independent recreation, expanding millennial and kid-friendly appeal, and a variety of attractions for all ages. However, the market for indoor amusement centers is constrained by factors like high establishment costs, fierce rivalry, growing maintenance costs, and dwindling foot traffic during recessions or as a result of shifting consumer tastes.
The arcade games segment accounted for the largest share of the global indoor amusement center market in 2023 and is anticipated to grow at a significant CAGR during the forecast period.
On the basis of component, the global indoor amusement center market is divided into arcade games, AR-VR games, indoor go-karts, indoor adventure parks, and bowling alleys. Among these, the arcade games segment accounted for the largest share of the global indoor amusement center market in 2023 and is anticipated to grow at a significant CAGR during the forecast period. This is because of their wide appeal to all age groups, affordable setup, and an array of interesting possibilities. Consistent foot traffic and significant income production for operators are guaranteed by their capacity to continuously reinvent with new themes, digital innovations, and nostalgic experiences.
The family entertainment centers segment accounted for a substantial share of the global indoor amusement center market in 2023 and is anticipated to grow at a rapid pace during the projected period.
Based on application, the global indoor amusement center market is divided into family entertainment centers, children’s edutainment centers, sports & adventure centers, and others. Among these, the family entertainment centers segment accounted for a substantial share of the global indoor amusement center market in 2023 and is anticipated to grow at a rapid pace during the projected period. This is because of their wide range of services, which include games, cuisine, and group activities, and they cater to all age groups. Their popularity and market supremacy around the world are driven by their capacity to offer a one-stop location for celebrations, leisure, and family connection.
North America is projected to hold the largest share of the global indoor amusement center market over the projected period.
North America is projected to hold the largest share of the global indoor amusement center market over the projected period. This is because of its sophisticated infrastructure, high level of disposable money, and robust demand for family entertainment. The region's emphasis on cutting-edge attractions like AR/VR games, the large number of family entertainment venues, and the leisure-oriented lifestyle all help to explain its market domination.
Asia Pacific is expected to grow at the fastest CAGR growth of the global indoor amusement center market during the projected period. Driven by rising disposable incomes, middle-class population growth, and fast urbanization. There is a strong need for family-friendly entertainment options in nations like China, Japan, and India. Furthermore, investments in cutting-edge indoor attractions and technical developments support the region's expansion in this industry.
Company Profiling
Major vendors in the global indoor amusement center market are Bandai Namco Holdings Inc., Bowlero, CEC Entertainment Concepts, LP, Cinergy Entertainment Group, Dave and Buster’s, Inc., Funriders, Inflatable Solutions International Limited, KidZania, Landmark Group (Funcity), Main Event Entertainment, Merlin Entertainments, Scene75 Entertainment Centers, Smaaash Entertainment Private Limited, TEEG, Urban Air, and Others.
Key Target Audience
- Market Players
- Investors
- End-users
- Government Authorities
- Consulting and Research Firm
- Venture capitalists
- Value-Added Resellers (VARs)
Recent Development
- In November 2024, to modernize its venues and encourage children's physical exercise, CEC Entertainment Concepts, LP unveiled the Adventure Zone, an indoor playground concept. This extension adds additional Ninja Run obstacle courses with climbing walls, balance beams, slides, and other obstacles to the already-existing Trampoline Zone, a netted area for younger kids.
Market Segment
This study forecasts revenue at global, regional, and country levels from 2023 to 2033. Spherical Insights has segmented the global indoor amusement center market based on the below-mentioned segments:
Global Indoor Amusement Center Market, By Component
- Arcade Games
- AR-VR Games
- Indoor Go-karts
- Indoor Adventure Parks
- Bowling Alleys
Global Indoor Amusement Center Market, By Application
- Family Entertainment Centers
- Children’s Edutainment Centers
- Sports & Adventure Centers
- Others
Global Indoor Amusement Center Market, By Regional
- North America
- Europe
- Germany
- UK
- France
- Italy
- Spain
- Russia
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- South Korea
- Australia
- Rest of Asia Pacific
- South America
- Brazil
- Argentina
- Rest of South America
- Middle East & Africa
- UAE
- Saudi Arabia
- Qatar
- South Africa
- Rest of the Middle East & Africa