Global Amusement Machine Market Size to Exceed USD 45.50 Billion by 2033
According to a research report published by Spherical Insights & Consulting, The Global Amusement Machine Market Size Expected to Grow from USD 15.60 Billion in 2023 to USD 45.50 Billion by 2033, at a CAGR of 11.30% during the forecast period 2023-2033.
Browse 210 market data Tables and 45 Figures spread through 190 Pages and in-depth TOC on the Global Amusement Machine Market Size, Share, and COVID-19 Impact Analysis, By Game Type (Video Games and Simulation/AR-VR Games), By Application (Amusement & Recreational Theme Park, Indoor Specialty Centers, and Game Centers), and By Region (North America, Europe, Asia Pacific, Latin America, Middle East, and Africa), Analysis and Forecast 2023 – 2033.
The amusement machine market is the business that involves the production, distribution, and operation of coin-operated and electronically operated machines for entertainment. These machines are typically located in arcades, amusement parks, shopping malls, family entertainment centers, and other recreational facilities. Moreover, the market for amusement machines is driven by technological innovations in VR, AI, and contactless payment, growing demand for immersive experiences, and expanding family entertainment centers and amusement parks. Growing disposable income, burgeoning gaming culture, and favorable gambling machine regulations fuel further market expansion. Moreover, advances in prize redemption and interactive games increase customer engagement. However, the amusement machine industry is subject to constraints such as high setup costs, maintenance costs, regulatory limitations on gambling machines, home gaming competition, and reduced traffic in conventional arcades and entertainment centers.
The video game segment accounted for the largest share of the global amusement machine market in 2023 and is anticipated to grow at a significant CAGR during the forecast period.
Based on the game type, the global amusement machine market is divided into video games and simulation/AR-VR games. Among these, the video game segment accounted for the largest share of the global amusement machine market in 2023 and is anticipated to grow at a significant CAGR during the forecast period. This is because of their widespread fame, ongoing technological updates, and established presence in arcades and fun zones. The availability of vintage and new arcade games, coupled with high consumer interaction, fuels their dominance over simulation and AR-VR game machines.
The amusement & recreational theme park segment accounted for a substantial share of the global amusement machine market in 2023 and is anticipated to grow at a rapid pace during the projected period.
On the basis of the application, the global amusement machine market is divided into amusement & recreational theme park, indoor specialty centers, and game centers. Among these, the amusement & recreational theme park segment accounted for a substantial share of the global amusement machine market in 2023 and is anticipated to grow at a rapid pace during the projected period. This is because of their high volume of visitors, diverse entertainment options, and heavy investment in cutting-edge gaming technologies. Their capacity to draw families, tourists, and thrill-seekers makes them a primary money earner compared to indoor specialty centers and game centers.
Asia Pacific is projected to hold the largest share of the global amusement machine market over the projected period.
Asia Pacific is projected to hold the largest share of the global amusement machine market over the projected period. This is due to a robust culture of arcades, fast-paced urbanization, and high rates of consumer spending on entertainment. China, Japan, and South Korea are in the lead driven by sophisticated gaming technology, wide amusement parks, and growing investment in VR and simulation-based entertainment experiences.
North America is expected to grow at the fastest CAGR of the global amusement machine market during the projected period. This is driven by developments in VR and AR gaming, a rise in family entertainment center investments, and the growing demand for interactive and cashless gaming. Strong consumer demand, the expansion of amusement parks, and technological advancements have made the United States the leader in growth.
Company Profiling
Major vendors in the global amusement machine market are Adrenaline Amusements, Bay Tek Entertainment, Inc., Bob’s Space Racer, Coastal Amusements Inc., Capcom Co., Ltd., Elaut Group, Bandai Namco Entertainment America Inc. (Bandai Namco Holdings Inc.), Innovative Concepts in Entertainment, Inc., Konami Group, LAI Games, Player One Amusement Group, Raw Thrills, Inc., SEGA SAMMY HOLDINGS Inc., TAITO CORPORATION (SQUARE ENIX), TrioTech Amusement. and others.
Key Target Audience
- Market Players
- Investors
- End-users
- Government Authorities
- Consulting and Research Firm
- Venture capitalists
- Value-Added Resellers (VARs)
Recent Development
- In November 2024, Adrenaline Amusements launched Duck Derby: Pump 'N Race, a novel interactive arcade game that merges physical movement with interactive gameplay. Players utilize water pumps to make rubber ducks travel down a course, intending to cross the finish line first. Two players can play per cabinet, and units can be networked together to provide a competitive environment.
Market Segment
This study forecasts revenue at global, regional, and country levels from 2023 to 2033. Spherical Insights has segmented the global amusement machine market based on the below-mentioned segments:
Global Amusement Machine Market, By Game Type
- Video Games
- Simulation/AR-VR Games
Global Amusement Machine Market, By Application
- Amusement & Recreational Theme Park
- Indoor Specialty Centers
- Game Centers
Global Amusement Machine Market, By Regional
- North America
- Europe
- Germany
- UK
- France
- Italy
- Spain
- Russia
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- South Korea
- Australia
- Rest of Asia Pacific
- South America
- Brazil
- Argentina
- Rest of South America
- Middle East & Africa
- UAE
- Saudi Arabia
- Qatar
- South Africa
- Rest of the Middle East & Africa