United Kingdom Gaming Accessories Market Size, Share, and COVID-19 Impact Analysis, By Product (Gaming Chairs, Controllers, Headsets and Audio Equipment, Keyboards and Mouse, and Others), By Distribution Channel (Specialty Stores, Online, Departmental Stores, and Others), and United Kingdom Gaming Accessories Market Insights, Industry Trend, Forecasts to 2035

Industry: Consumer Goods

RELEASE DATE Jul 2025
REPORT ID SI13306
PAGES 148
REPORT FORMAT PathSoft

United Kingdom Gaming Accessories Market Size Insights Forecasts to 2035

  • The United Kingdom Gaming Accessories Market Size was estimated at USD 463.62 Million in 2024
  • The Market Size is Expected to Grow at a CAGR of around 6.04% from 2025 to 2035
  • The United Kingdom Gaming Accessories Market Size is Expected to Reach USD 883.52 Million by 2035

United Kingdom Gaming Accessories Market

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According to a Research Report Published by Spherical Insights & Consulting, the United Kingdom Gaming Accessories Market Size is anticipated to reach USD 883.52 million by 2035, growing at a CAGR of 6.04% from 2025 to 2035. Smartphones and tablets are so widely used, mobile gaming has emerged as a major force in the market of gaming accessories.

 

Market Overview

The United Kingdom gaming accessories market refers to the business that focuses on the production and application of peripheral devices intended to improve the gaming experience is the focus of the worldwide gaming accessories market. Hardware such as gaming keyboards, mouse, controllers, headsets, seats, virtual reality gear, and specialized input devices like flying sticks or steering wheels are examples of these peripherals. The market consists of both casual and professional users, with a primary focus on PC, console, and mobile gamers. The industry is marked by constant innovation, fierce brand competition, and rising demand for performance, comfort, and customisation. These factors are driven by increased consumer interest in immersive gameplay, gaming technology breakthroughs, esports, and online streaming. The game controller is the most widely used accessory for video gaming systems. One of the entertainment sectors with the quickest rate of growth on the globe is gaming, and there are a lot of online gaming events that call for advanced technology. Players have responded by buying the newest gaming accessories, which has led to an expansion in the gaming accessory business.

 

Report Coverage

This research report categorizes the market for the United Kingdom gaming accessories market based on various segments and regions and forecasts revenue growth and analyzes trends in each submarket. The report analyses the key growth drivers, opportunities, and challenges influencing the United Kingdom gaming accessories market. Recent market developments and competitive strategies such as expansion, product launch, and development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key market players and analyses their core competencies in each sub-segment of the United Kingdom gaming accessories market.

 

United Kingdom Gaming Accessories Market Report Coverage

Report CoverageDetails
Base Year:2024
Market Size in 2024:USD 463.62 Million
Forecast Period:2025-2035
Forecast Period CAGR 2025-2035 :6.04%
2035 Value Projection:USD 883.52 Million
Historical Data for:2020-2023
No. of Pages:148
Tables, Charts & Figures:127
Segments covered:By Product, By Distribution Channel and COVID-19 Impact Analysis
Companies covered::Datel, Venom Ltd, Ebuyer, NSE Imports, Turtle Beach Europe Ltd, Creative Technology Ltd, Novatech Ltd, and Other key vendors
Pitfalls & Challenges:COVID-19 Empact,Challenges, Future, Growth, & Analysis

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Driving Factors

The market for United Kingdom gaming accessories is driven by the growing popularity of competitive and recreational gaming, technical developments, and growing consumer demand for immersive and customized gaming. High-precision mice, mechanical keyboards, VR headsets, and ergonomic gaming chairs are examples of innovations that improve comfort and performance and entice consumers to upgrade their setups. Additionally, the demand for professional-grade peripherals with improved performance and aesthetics has increased due to the expansion of streaming culture and esports. Sales are further boosted by expanding internet connectivity and reasonably priced gaming devices, particularly in markets like the UK.

 

Restraining Factors

The market expansion could be restricted by a lack of trust, consumer adoption, brand loyalty, and entry for innovative or unfamiliar products. When gamers switch to new accessories, whether a different brand of controller, keyboard, or headset, they often face a learning curve that can affect their immediate performance and comfort.

 

Market Segmentation

The United Kingdom gaming accessories market share is classified into product, and distribution channel.

 

  • The controllers segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period.

The United Kingdom gaming accessories market is divided by product into gaming chairs, controllers, headsets and audio equipment, keyboards, and mouse, and others. Among these, the controllers segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period. One of the most important and often used accessories in the gaming business, gaming controllers are the main input device for console games and are also being utilized more and more for PC and mobile platforms. Contemporary controllers frequently have wireless connectivity, haptic feedback, and programmable buttons. They are made with accuracy, ergonomics, and responsiveness in mind.

 

  • The specialty stores segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period.

The United Kingdom gaming accessories market is segmented by distribution channel into specialty stores, online, departmental stores, and others. Among these, the specialty stores segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period. Specialty shops are excellent at giving gamers a captivating and immersive shopping experience. The atmosphere of these shops is intended to appeal to gamers' culture, creating a feeling of excitement and community. This setting draws gamers and improves the shopping experience, making it more pleasurable and memorable for customers.

 

Competitive Analysis:

The report offers the appropriate analysis of the key organizations/companies involved within the United Kingdom gaming accessories market along with a comparative evaluation primarily based on their product offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborative analysis focusing on the current news and developments of the companies, which includes product development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.

 

List of Key Companies

  • Datel
  • Venom Ltd
  • Ebuyer
  • NSE Imports
  • Turtle Beach Europe Ltd
  • Creative Technology Ltd
  • Novatech Ltd
  • Others

 

Recent Developments:

  • In June 2025, Razer launched a stylish Phantom Green Collection in the UK, featuring translucent versions. This was an eye-catching combination of form and function, with the same internal specifications as the originals but a retro transparent casing that improves RGB aesthetics.

 

Key Target Audience

  • Market Players
  • Investors
  • End-users
  • Government Authorities 
  • Consulting and Research Firm
  • Venture capitalists
  • Value-Added Resellers (VARs)

 

Market Segment

This study forecasts revenue at United Kingdom, regional, and country levels from 2020 to 2035. Spherical Insights has segmented the United Kingdom gaming accessories market based on the below-mentioned segments:

 

United Kingdom Gaming Accessories Market, By Product

  • Gaming Chairs
  • Controllers
  • Headsets and Audio Equipment
  • Keyboards and Mouse
  • Others

 

United Kingdom Gaming Accessories Market, By Distribution Channel

  • Specialty Stores
  • Online
  • Departmental Stores
  • Others

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