South Korea Video Game Market Size, Share, and COVID-19 Impact Analysis, By Device (Console, Mobile, Computer, Others), By Platform Type (Online, Offline), and South Korea Video Game Market Insights, Industry Trend, Forecasts to 2035.

Industry: Information & Technology

RELEASE DATE May 2025
REPORT ID SI10885
PAGES 210
REPORT FORMAT PathSoft

South Korea Video Game Market Insights Forecasts to 2035

  • The South Korea Video Game Market Size was estimated at USD 11.30 Billion in 2024
  • The Market Size is Expected to Grow at a CAGR of around 8.86% from 2025 to 2035
  • The South Korea Video Game Market Size is Expected to Reach USD 28.75 Billion by 2035

 

South Korea Video Game Market

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According to a research report published by Spherical Insights & Consulting, The South Korea Video Game Market Size is Anticipated to reach USD 28.75 Billion By 2035, Growing at a CAGR of 8.86% from 2025 to 2035. The key drivers of the industry are increasing disposable income, increasing standards of living, growing penetration of the internet, sponsorship and advertising by technology firms, high demand for video games based on virtual reality, game livestreaming, and alternatives to lease out movie theatre screens.

 

Market Overview

The South Korea Video game market refers to the creation, dissemination, and use of video games in South Korea. It involves different gaming platforms like PC, mobile, and consoles, and covers a range of game genres like role-playing games (RPGs), first-person shooters (FPS), real-time strategy (RTS), and massively multiplayer online games (MMOs). It is defined by a strong gaming culture, highly developed digital infrastructure, and high economic impact. Additionally, the South Korean government repealed the shutdown law, that was designed to block addiction among children by not allowing playing video games for a very long time. In order to remain abreast with the evolving lifestyle and the consistent rise of the video gaming industry, the government chose to monitor the games that are harmful to the youth and society and provide counselling schemes to the public and ensure that there remains a healthy and adaptive gaming culture within the nation.

 

Report Coverage

This research report categorizes the market for the South Korea video game market based on various segments and regions and forecasts revenue growth and analyses trends in each submarket. The report analyses the key growth drivers, opportunities, and challenges influencing the Korea video game market. Recent market developments and competitive strategies such as expansion, product launch, and development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key market players and analyses their core competencies in each sub-segment of the South Korea video game market. analyses their core competencies in each sub-segment of the Japan electrodeposited copper foils market.

 

South Korea Video Game Market Report Coverage

Report CoverageDetails
Base Year:2024
Market Size in 2024:USD 11.30 Billion
Forecast Period:2025-2035
Forecast Period CAGR 2025-2035 :8.86%
2035 Value Projection:USD 28.75 Billion
Historical Data for:2020-2023
No. of Pages:210
Tables, Charts & Figures:90
Segments covered:By Device, By Platform Type and COVID-19 Impact Analysis
Companies covered:: NCSoft, Netmarble, Krafton, Com2Us., Pearl Abyss, Neowiz Games, PUBG Studios, and other key vendors.
Pitfalls & Challenges:COVID-19 Empact, Challenge, Future, Growth, & Analysis

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Driving Factors

Most of the Korean VR games are designed for multiplayer. This is appealing to numerous individuals, including families, friends, and couples, to engage more in the Metaverse market. As such, this brings the Metaverse to more people who are not hardcore gamers. VR games are currently very popular among the young generation when going out on a date or spending time with friends or families. Moreover, Because of great 5G internet connectivity in South Korea, high-tech metaverse games are expanding in the nation. The nation boasts one of the world's best organised and fastest digital infrastructure. This is one of the driving factors behind the video game market growth. Furthermore, easy access to gaming consoles, laptops, and smartphones also supports the market growth.

 

Restraining Factors

South Korean developers are subjected to stiff competition from multinational firms, most notably those from the US and China. These multinationals release innovate games that allure local consumers and prompt domestic firms to innovate and keep up constantly.

 

Market Segmentation

The South Korea video game market share is classified into devices and platform type.

 

  • The mobile segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period.

The South Korea video game market is segmented by devices into console, mobile, computer, others. Among these, the mobile segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period. The nation has a deep gaming culture, and the prevalence of broadband internet and widespread smartphone use has helped fuel the popularity of mobile gaming.

  • The online segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period.

The South Korea video game market is segmented by platform type into online and offline. Among these, the online segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period. Computer gaming houses referred to as PC bangs are prevalent in the nation, particularly among school-going youngsters, as it is easy to access and affordable. Furthermore, since the nation is referred to as the capital of Esports, the occupation of being professional gamers is sought by numerous people. The gaming community in the nation is highly competitive and influences the business of video gaming on a worldwide scale.

 

Competitive Analysis:

The report offers the appropriate analysis of the key organizations/companies involved within the South Korea video game market along with a comparative evaluation primarily based on their product offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborative analysis focusing on the current news and developments of the companies, which includes product development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.

 

List of Key Companies

  • NCSoft
  • Netmarble
  • Krafton
  • Com2Us.
  • Pearl Abyss
  • Neowiz Games
  • PUBG Studios
  • Others

 

Recent Developments:

  • In June 2024, Riot Games revealed the development of a new competitive calendar and split structure for the League of Legends esports ecosystem, which included a three-split schedule, similar to the League of Legends EMEA Championship (LEC), and was implemented across all major regions. Additionally, Riot Games developed a new global tournament to cap off the first split.

 

Key Target Audience

  • Market Players
  • Investors
  • End-users
  • Government Authorities 
  • Consulting and Research Firm
  • Venture capitalists
  • Value-Added Resellers (VARs)

 

Market Segment

This study forecasts revenue at South Korea, regional, and country levels from 2020 to 2035. Spherical Insights has segmented the South Korea video game market based on the below-mentioned segments:

 

South Korea Video Game Market, By Device

  • Console
  • Mobile
  • Computer
  • Others

 

South Korea Video Game Market, By Platform Type

  • Online
  • Offline

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