South Korea Mobile Gaming Market Size, Share, and COVID-19 Impact Analysis, By Type (Action or Adventure, Casino, Sports and Role-Playing, Strategy and Brain), By Device Type (Smartphone, Smartwatch, PDA, Tablet, and Others), and South Korea Mobile Gaming Market Insights, Industry Trend, Forecasts to 2035.

Industry: Information & Technology

RELEASE DATE May 2025
REPORT ID SI10794
PAGES 190
REPORT FORMAT PathSoft

South Korea Mobile Gaming Market Insights Forecasts to 2035

  • The South Korea Mobile Gaming Market Size was estimated at USD 1,897.17 Million in 2024
  • The Market Size is Expected to Grow at a CAGR of around 6.23% from 2025 to 2035
  • The South Korea Mobile Gaming Market Size is Expected to Reach USD 3,687.14 Million by 2035

 

South Korea Mobile Gaming Market

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According to a research report published by Spherical Insights & Consulting, The South Korea Mobile Gaming Market Size is Anticipated to reach USD 3,687.14 Million By 2035, Growing at a CAGR of 6.23% from 2025 to 2035. The extensive penetration of smartphones with immersive real-world experiences in AR- and VR-supported games, combined with the increasing number of technology-savvy consumers, is largely contributing to the market growth throughout the nation.

 

Market Overview

The South Korea mobile gaming market involves the production, distribution, and consumption of video games that are played on mobile phones like smartphones, tablets, and smartwatches. It is a market that is marked by high usage, high tech, and diverse game genres that cater to different age groups. Additionally, these mobile gaming consoles are fitted with sophisticated hardware components, such as high-speed central processing units (CPUs), graphics processing units (GPUs) dedicated specifically to handling graphics-intensive processes, large amounts of random-access memory (RAM), and high-resolution graphical outputs. Besides the hardware features, mobile gaming provides a wide range of features. These features encompass the possibility of playing wireless multiplayer games using live synchronous tournaments and turn-based asynchronous tournaments to create different and entertaining experiences for players. In general, mobile gaming is now a common and convenient source of entertainment that enables people to play various games anywhere with their portable electronic gadgets.

 

Report Coverage

This research report categorizes the market for the South Korea mobile gaming market based on various segments and regions and forecasts revenue growth and analyses trends in each submarket. The report analyses the key growth drivers, opportunities, and challenges influencing the South Korea mobile gaming market. Recent market developments and competitive strategies such as expansion, product launch, and development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key market players and analyses their core competencies in each sub-segment of the South Korea mobile gaming market.

 

South Korea Mobile Gaming Market Report Coverage

Report CoverageDetails
Base Year:2024
Market Size in 2024:USD 1,897.17 Million
Forecast Period:2025 - 2035
Forecast Period CAGR 2025 - 2035 :6.23%
2035 Value Projection:USD 3,687.14 Million
Historical Data for:2020-2023
No. of Pages:190
Tables, Charts & Figures:90
Segments covered:By Type, By Device Type and COVID-19 Impact Analysis
Companies covered:: Nexon, NCSoft, Netmarble, Krafton Game Union, Pearl Abyss, Com2uS, and other key vendors.
Pitfalls & Challenges:COVID-19 Empact, Challenge, Future, Growth, & Analysis

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Driving Factors

The South Korean mobile gaming market is driven by determining factors, and one of the most highly penetrated smartphone markets in the world, South Korea has a population that is highly tech-savvy and easily adapts to new technologies. The general prevalence of smartphones offers a huge pool of users for mobile gaming, hence fuelling growth in the market. Additionally, South Korea boasts robust mobile infrastructure and high-speed internet coverage, enabling users all around the country to play quickly and without interruption.

 

Restraining Factors

The South Korean market for mobile games is intensely competitive, with many developers competing for attention. Saturation complicates it for new entrants to be seen and gain a large user base. Dominance lies with the established local firms, and foreign developers need to go through a complicated environment to survive.

 

Market Segmentation

The South Korea mobile gaming market share is classified into type and device type.

 

  • The role-playing segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period.

The South Korea mobile gaming market is segmented by type into action or adventure, casino, sports and role playing, and strategy and brain. Among these, the role-playing segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period. RPGs provide engaging, narrative-rich experiences that prioritize character growth and social interaction. Mechanics such as guilds, co-op missions, and PvP modes create a high level of community, driving retention and immersion.

 

  • The smartphones segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period.

The South Korea mobile gaming market is segmented by device type into smartphone, smartwatch, PDA, tablet, and others. Among these, the smartphones segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period. Smartphones provide unprecedented convenience, and one can play games anywhere and anytime. This ease of use is a huge selling point compared to other gaming systems.

 

Competitive Analysis:

The report offers the appropriate analysis of the key organizations/companies involved within the South Korea mobile gaming market along with a comparative evaluation primarily based on their product offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborative analysis focusing on the current news and developments of the companies, which includes product development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.

 

List of Key Companies

  • Nexon
  • NCSoft
  • Netmarble
  • Krafton Game Union
  • Pearl Abyss
  • Com2uS
  • Others

 

Recent Developments:

  • In September 2024, Gravity Co., Ltd. (NASDAQGM: GRVY), a leading developer and publisher of online and mobile games, launched THE RAGNAROK in South Korea.

 

Key Target Audience

  • Market Players
  • Investors
  • End-users
  • Government Authorities 
  • Consulting and Research Firm
  • Venture capitalists
  • Value-Added Resellers (VARs)

 

Market Segment

This study forecasts revenue at South Korea, regional, and country levels from 2020 to 2035. Spherical Insights has segmented the South Korea mobile gaming market based on the below-mentioned segments:

 

South Korea Mobile Gaming Market, by Type

  • Action or Adventure
  • Casino
  • Sports and Role Playing
  • Strategy and Brain

 

South Korea Mobile Gaming Market, by Device Type

  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Others

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