Europe Amusement Parks Market Size, Share, and COVID-19 Impact Analysis, By Rides (Mechanical Rides, Water Rides, and Other Rides), By Age (up To 18 Years, 19 To 35 Years, 36 To 50 Years, 51 To 65 Years, and More Than 65 Years), By Revenue Source (Tickets, Food and Beverage, Merchandise, Hotels and Resorts, and Others), and Europe Amusement Parks Market Insights, Industry Trend, Forecasts to 2035
Industry: Consumer GoodsEurope Amusement Parks Market Insights Forecasts to 2035
- The Europe Amusement Parks Market Size was estimated at USD 1.27 Billion in 2024
- The Market Size is Expected to Grow at a CAGR of around 6.08% from 2025 to 2035
- The Europe Amusement Parks Market Size is Expected to Reach c by 2035
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According to a research report published by Spherical Insights & Consulting, the European amusement parks market is anticipated to reach USD 2.43 Billion by 2035, growing at a CAGR of 6.08% from 2025 to 2035. The Europe amusement parks market is fueled by growing tourism, higher disposable income, desire for immersive and themed experiences, and advances in technology like virtual reality and interactive rides. Seasonal attractions and family entertainment also increase year-round visitor activity and revenue growth.
Market Overview
The Europe amusement parks market is the sector that deals with the establishment, operation, and maintenance of amusement and theme parks in European nations. The parks provide a variety of entertainment amenities, including mechanical rides, water rides, themed attractions, live shows, food and beverage outlets, and merchandise. Amusement parks are a source of happiness and enjoyment for individuals of all ages, providing different types of attractions and activities. In addition, most parks are investing in green infrastructure and sustainable practices, which support Europe's high environmental standards. Collaborations with highly popular entertainment franchises such as Peppa Pig, Marvel, and Star Wars assist parks in attracting specific target audiences, notably children and franchise fans. The collaborations yield themed rides, productions, and products that maximize visitor appeal, tighten up marketing effects, and drive up total guest expenditure. European theme parks are embracing cutting-edge technologies such as virtual reality, augmented reality, and motion simulation to build immersive experiences. These technologies enhance the guest experience, drive social sharing, and appeal to tech-savvy younger generations, enabling parks to stay competitive and relevant in a fast-changing entertainment environment.
Report Coverage
This research report categorizes the market for Europe amusement parks market based on various segments and regions and forecasts revenue growth and analyzes trends in each submarket. The report analyses the key growth drivers, opportunities, and challenges influencing the Europe amusement parks market. Recent market developments and competitive strategies such as expansion, product launch, development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key market players and analyses their core competencies in each sub-segment of the Europe amusement parks market.
Europe Amusement Parks Market Report Coverage
Report Coverage | Details |
---|---|
Base Year: | 2024 |
Market Size in 2024: | USD 1.27 Billion |
Forecast Period: | 2025-2035 |
Forecast Period CAGR 2025-2035 : | CAGR Of 6.08% |
2035 Value Projection: | USD 2.43 Billion |
Historical Data for: | 2020-2023 |
No. of Pages: | 234 |
Tables, Charts & Figures: | 104 |
Segments covered: | By Rides, By Age and By Revenue Source |
Companies covered:: | Disneyland Park, Europapark, Efteling, Tivoli Gardens, PortAventura, Gardaland, Futuroscope, Parc Asterix, Grona Lund, and Others |
Pitfalls & Challenges: | COVID-19 Empact, Challenges, Future, Growth, & Analysis |
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Driving Factors
Amusement parks provide a broad array of attractions for all ages, making them perfect for family visits. Emphasis on family entertainment, such as themed areas and children-oriented rides, drives steady demand, especially during holidays and school breaks. Additionally, amusement parks keep evolving with new, thrilling rides, interactive experiences, and technology enhancements such as virtual reality (VR) and augmented reality (AR). These innovations not only improve the visitor experience but also bring repeat visitors, increasing overall market revenue.
Restraining Factors
Operating an amusement park entails high expenditures, such as ride maintenance, employee salaries, safety measures, and power use. Such heavy operating costs could constrain profitability, particularly for small parks, and might discourage entry or expansion ventures.
Market Segmentation
The Europe amusement parks market share is classified into rides, age, and revenue source.
- The mechanical rides segment dominated the market in 2024 and is projected to grow at a substantial CAGR during the forecast period.
The Europe amusement parks market is segmented by rides into mechanical rides, water rides, and other rides. Among these, the mechanical rides segment dominated the market in 2024 and is projected to grow at a substantial CAGR during the forecast period. The growth is driven by the excitement and thrill provided by mechanical rides spur repeat visits, particularly among young visitors. Roller coasters and other high-intensity rides are a big hit, with visitors returning to experience the thrills once more. This repeated use fuels consistent demand, which makes the segment command a huge market share.
- The up to 18 years segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period.
The Europe amusement parks market is segmented by age into up to 18 years, 19 to 35 years, 36 to 50 years, 51 to 65 years, and more than 65 years. Among these, the up to 18 years segment held a significant share in 2024 and is expected to grow at a significant CAGR during the forecast period. The segmental growth is due to amusement parks spending heavily on the development of fun, thrill-ride-based rides for young patrons, like roller coasters, water rides, and interactive adventures. These kid-friendly attractions contribute to parks being particularly popular with children and youth.
- The tickets segment accounted for the highest share in 2024 and is anticipated to grow at a significant CAGR during the forecast period.
The Europe amusement parks market is segmented by revenue source into tickets, food and beverage, merchandise, hotels and resorts, and others. Among these, the tickets segment accounted for the highest share in 2024 and is anticipated to grow at a significant CAGR during the forecast period. The growth is attributed to most amusement parks have tiered ticket prices, with off-season discounts and special holiday promotions. This price elasticity strategy generates more visitors, which increases ticket revenue. Event-based pricing also enhances the proportion of the ticket segment in total revenue generation.
Competitive Analysis:
The report offers the appropriate analysis of the key organizations/companies involved within the Europe amusement parks market along with a comparative evaluation primarily based on their product offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborative analysis focusing on the current news and developments of the companies, which includes product development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.
List of Key Companies
- Disneyland Park
- Europapark
- Efteling
- Tivoli Gardens
- PortAventura
- Gardaland
- Futuroscope
- Parc Asterix
- Grona Lund
- Others
Recent Developments:
- In August 2024, the first independent Peppa Pig theme park in Europe, "Peppa Pig Gunzburg," opened in Bavaria, Germany. It has rides and attractions featuring the beloved children's character for young fans and their families.
Key Target Audience
- Market Players
- Investors
- End-users
- Government Authorities
- Consulting and Research Firm
- Venture capitalists
- Value-Added Resellers (VARs)
Market Segment
This study forecasts revenue at Europe, regional, and country levels from 2020 to 2035. Spherical Insights has segmented the Europe amusement parks market based on the below-mentioned segments:
Europe Amusement Parks Market, By Rides
- Mechanical Rides
- Water Rides
- Others
Europe Amusement Parks Market, By Age
- Up To 18 Years
- 19 To 35 Years
- 36 To 50 Years
- 51 To 65 Years,
- More Than 65 Years
Europe Amusement Parks Market, By Revenue Source
- Tickets
- Food and Beverage
- Merchandise
- Hotels and Resorts
- Others
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