Global Gaming Peripheral Market Size To Exceed USD 18.64 Billion By 2035 | CAGR OF 10.21%

Category: Semiconductors & Electronics

RELEASE DATE Dec 2025
REPORT ID SI16701

Global Gaming Peripheral Market Size To Exceed USD 18.64 Billion By 2035

According to a research report published by Spherical Insights & Consulting The Global Gaming Peripheral Market Size is Expected To Grow from USD 6.40 Billion in 2024 to USD 18.64 Billion by 2035, at a CAGR of 10.21% during the forecast period 2025-2035. 

 

         

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Browse 210 Market Data Tables And 45 Figures Spread Through 190 Pages and In-Depth TOC On" Global Gaming Peripheral Market Size, Share, and COVID-19 Impact Analysis, By Product (Headsets, Keyboard, Controller, Mice, and Others), By Device (PC and Gaming Consoles), and By Region (North America, Europe, Asia-Pacific, Latin America, Middle East, and Africa), Analysis and Forecast 2025 – 2035" Detailed Report Decription Here : https://www.sphericalinsights.com/reports/gaming-peripheral-market                

 

The Gaming Peripheral Market Size comprises specialized hardware such as gaming mice, keyboards, headsets, controllers, and VR/AR accessories designed to enhance gaming performance, precision, and immersion. The market is driven by the rapid growth of e-sports, online multiplayer games, and game streaming platforms, which push gamers to adopt high-performance, customizable peripherals. Increasing disposable income among young consumers, expansion of gaming cafés, and technological innovations like wireless connectivity, RGB lighting, haptic feedback, and AI-enhanced performance further accelerate market growth. However, the market faces restraining factors, including high costs of advanced peripherals, short product life cycles, compatibility issues across platforms, and availability of low-cost alternatives. Despite these challenges, continuous innovation and rising gaming popularity sustain market momentum globally.

 

The mice segment accounted for the largest share in 2024 and is anticipated to grow at a remarkable CAGR during the forecast period.           

Based on the product, the gaming peripheral market is divided into headsets, keyboard, controller, mice, and others. Among these, the mice segment accounted for the largest share in 2024 and is anticipated to grow at a remarkable CAGR during the forecast period. The mice segment leads due to high demand for precision, fast response, customizable features, and ergonomic designs, essential for competitive gaming, e-sports, and immersive PC gaming experiences, driving significant market growth.

 

The PC segment accounted for the highest market revenue in 2024 and is anticipated to grow at a remarkable CAGR during the forecast period.     

Based on the device, the gaming peripheral market is divided into PC and gaming consoles. Among these, the PC segment accounted for the highest market revenue in 2024 and is anticipated to grow at  remarkable CAGR during the forecast period. The PC segment dominates due to widespread adoption of high-performance gaming PCs, extensive peripheral compatibility, competitive e-sports, and customization options, driving strong demand for gaming mice, keyboards, headsets, and immersive accessories.

 

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North America is expected to hold the majority share of the gaming peripheral market over the predicted timeframe.       

North America is expected to hold the majority share of the gaming peripheral market over the predicted timeframe. North America leads the gaming peripheral market due to high e-sports adoption, strong PC and console gaming presence, advanced technology integration, disposable income, and presence of major gaming peripheral manufacturers. 

 

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Asia Pacific is anticipated to grow at the fastest pace in the gaming peripheral market during the forecast period. Asia Pacific is expected to grow rapidly due to a large youth population, rising internet penetration, expanding e-sports and mobile gaming, increasing disposable incomes, gaming cafés, and affordable, innovative peripheral offerings.

 

Major vendors in the global gaming peripheral market are, Redragon USA, Rapoo, Corsair International, Cooler Master, Anker Innovations, Razer, Turtle Beach Corp, and HyperX.

 

Key Target Audience

  • Market Players
  • Investors
  • End-users
  • Government Authorities 
  • Consulting and Research Firm
  • Venture capitalists
  • Value-Added Resellers (VARs) 

 

Recent Development

  • In October 2025, Microsoft has officially announced that it is actively developing the next-generation Xbox console, with both prototyping and design processes already in progress.

 

Market Segment

This study forecasts revenue at global, regional, and country levels from 2020 to 2035. Spherical Insights has segmented the gaming peripheral market based on the below-mentioned segments: 

 

Global Gaming Peripheral Market, By Product  

  • Headsets
  • Keyboard
  • Controller
  • Mice
  • Others

 

Global Gaming Peripheral Market, By Device

  • PC
  • Gaming Consoles

 

Global Gaming Peripheral Market, By Regional Analysis

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Russia
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia Pacific
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • UAE
    • Saudi Arabia
    • Qatar
    • South Africa
    • Rest of the Middle East & Africa

 

About the Spherical Insights & Consulting

Spherical Insights & Consulting is a market research and consulting firm which provides actionable market research study, quantitative forecasting and trends analysis provides forward-looking insight especially designed for decision makers and aids ROI.

Which is catering to different industry such as financial sectors, industrial sectors, government organizations, universities, non-profits and corporations. The company's mission is to work with businesses to achieve business objectives and maintain strategic improvements. 

 

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