
Top 30 Companies in Global Zero-Gravity Entertainment Market (2025–2035): Competitive Analysis and Forecast
RELEASE DATE: Sep 2025 Author: Spherical InsightsRequest Free Sample Speak to Analyst
Description
According to a research report published by Spherical Insights & Consulting, The Global Zero-Gravity Entertainment Market Size is projected To Grow from USD 1.90 Billion in 2024 to USD 8.94 Billion by 2035, at a CAGR of 15.12% during the forecast period 2025–2035. The market for zero-gravity entertainment is expanding due to space tourism growing in popularity, disposable income on the rise, improving technology, and consumer demand for engaging, futuristic recreational activities that replicate actual conditions in space.
Introduction
The Zero-Gravity Entertainment Market Size refers to the industry that provides recreational activities that mimic weightlessness, usually by means of parabolic flights, indoor vertical wind tunnels, or celestial amusement parks. They are intended for space tourists, thrill seekers, and space fans who want to experience floating or flying in space without the effects of gravity. They find general applications in space tourism, training missions, virtual reality zero gravity games, and theme park rides. The demand is fueled by increasing consumer demand for space travel, improved disposable incomes, and the widening commercial space industry. The strengths of the market lie in its elite, high-demand experiences and its compatibility with advanced technologies such as VR and AI to further enhance realism. There are also opportunities in penetrating upcoming markets, aerospace company partnerships, and catering to education and training programs. Moreover, government support for space tourism and innovation in the form of policies, grants, and public or private initiatives also helps drive development. As interest in space travel increases, zero-gravity recreation is serving to bridge the masses with the space industry, both providing exhilarating recreation and learning opportunities.
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Zero-Gravity Entertainment Market Size & Statistics
- The Market Size for Zero-Gravity Entertainment Was Estimated to be worth USD 1.90 Billion in 2024.
- The Market Size is Going to Expand at a CAGR of 15.12% between 2025 and 2035.
- The Global Zero-Gravity Entertainment Market Size is anticipated to reach USD 8.94 Billion by 2035.
- North America is expected to generate the largest demand during the forecast period in the Zero-Gravity Entertainment Market
- Asia Pacific is expected to grow the fastest during the forecast period in the Zero-Gravity Entertainment Market.
Regional growth and demand
Asia Pacific is expected to grow the fastest during the forecast period in the zero-gravity entertainment market. Asia Pacific is rapidly growing in the zero-gravity entertainment market, helped by growing disposable incomes, a technologically advanced population, and robust government and corporate investments. China, Japan, and South Korea are the leaders in embracing VR or AR based zero-gravity experiences, and they are driving fast regional growth.
North America is expected to generate the largest demand during the forecast period in the zero-gravity entertainment market. North America dominated the zero-gravity entertainment market due to the high expenditure by consumers on sophisticated entertainment experiences and the base of leading industry players. The region has a robust infrastructure and technological proficiency that will drive growth to continue. The region will continue to hold the top position through a consistent CAGR, driving sustained market growth throughout the forecast period.
Top 10 trends in the Zero-Gravity Entertainment Market
- Gamified zero-gravity platforms
- Growth of space tourism
- AI & sensor integration for realism
- Zero-gravity rides & indoor simulators
- Immersive VR & AR experiences
- Targeted educational and training applications
- Zero-gravity sports & fitness
- Expansion of theme parks & attractions
- R&D in simulation technologies
- Collaborations with space agencies
1. Gamified zero-gravity platforms
Gamified zero-gravity spaces revolutionize conventional entertainment through the fusion of interactive play with virtual weightlessness. These spaces utilize VR, motion sensors, and physics engines to develop immersive, floating settings. They increase user interactivity, engage younger viewers, and provide experiential learning or training, bridging gaming, education, and futuristic entertainment experiences.
2. Growth of space tourism
The expansion of space tourism spurs demand for zero-gravity entertainment by acquainting consumers with weightless experiences. With private space travel becoming more feasible, entertainment firms mimic zero-gravity environments for training, simulation, and recreation, sparking anticipation and providing a taste of space to increasingly wide audiences on Earth.
3. AI & sensor integration for realism
Artificial intelligence and sensor integration increase realism in zero-gravity entertainment by faithfully replicating weightlessness and user motion. This technology produces engaging, dynamic environments that respond in real-time, increasing participation and offering realistic experiences in virtual reality and space, and entertainment industry training simulations.
4. Zero-gravity rides & indoor simulators
Indoor simulators and zero-gravity rides provide controlled, safe environments to experience weightlessness. This trend increases access to zero-gravity entertainment, and it attracts both training astronauts and adventurers. It fuels market growth by balancing excitement with useful applications in recreation and education.
5. Immersive VR & AR experiences
Immersive AR and VR experiences simulate zero-gravity environments, providing users with realistic and interactive entertainment without ever leaving the ground. This trend increases engagement, making zero-gravity more accessible to more people, and propels innovation by combining technology with physical sensations for improved entertainment and training objectives.
Empower your strategic planning:
Stay informed with the latest industry insights and market trends to identify new opportunities and drive growth in the zero-gravity entertainment market. To explore more in-depth trends, insights, and forecasts, please refer to our detailed report.
Top 15 Companies Leading the Zero-Gravity Entertainment Market
- SpaceVR
- Space Adventures
- Apple
- Sony
- Incredible Adventures Inc.
- Virgin Galactic
- MiGFlug GmbH
- World View Enterprises
- Zero Gravity Corporation
- Space Perspective
- Boeing
- Airbus
- Panasonic Corporation
- Lockheed Martin
- Sierra Nevada Corporation
1. SpaceVR
Headquarters: San Francisco, California, USA
SpaceVR is a technology leader in the zero-gravity entertainment industry. SpaceVR aims to make space experiences more democratic by providing virtual reality simulations that give users a weightless experience. SpaceVR uses flotation tanks of Epsom salt water to float bodies in a buoyant atmosphere, paired with waterproof VR headsets showing 4K resolution images from space. This arrangement enables users to share the overview effect, a deep mental change in perception that astronauts have reported after seeing Earth from space. SpaceVR also has a satellite with high definition 360 degrees cameras to capture live footage of space, adding an extra level of realism to their virtual experiences.
2. Space Adventures
Headquarters: Vienna, Virginia, USA
Space Adventures, the organization, is well known for making private space experiences accessible. In the zero-gravity entertainment industry, Space Adventures provides a variety of interactive experiences. These include ZERO G weightless flights, where patrons get to truly experience weightlessness on a specially configured Boeing 727, and spaceflight training courses that introduce people to possible space missions. Space Adventures has also arranged for private individuals to visit the International Space Station and beyond, opening up space travel to non professionals.
3. Apple
Headquarters: Cupertino, California, USA
Apple, in the entertainment zero-gravity market, has released the Apple Vision Pro, a spatial computing device intended to provide immersive experiences. Apple does not directly provide zero gravity experiences, but the Vision Pro is a platform upon which third party applications are provided that replicate the environment. For example, Vasts Haven 1 VR app provides the ability to visit a virtual space station, simulating weightlessness and the overview effect. This places Apple as an enabler of immersive space simulations using its advanced hardware.
4. Sony
Headquarters: Tokyo, Japan
Sony, in the entertainment space of zero gravity, has initiated the Star Sphere project, a trailblazing endeavor where people can remotely control a satellite camera, christened EYE, to shoot pictures and videos of the planet from outer space. The initiative brings space views within all reach, giving users an experience hitherto reserved for astronauts. Sony enables creativity and stronger bonding with the planet through this opportunity, enriching the rich cultural heritage of the world
5. Incredible Adventures Inc.
Headquarters: Sarasota, Florida, USA
Incredible Adventures in the zero-gravity entertainment industry offers parabolic zero-gravity flights in the USA and Russia. The parabolic flights mimic weightlessness by flying a series of parabolic arcs, enabling passengers to enjoy short moments of microgravity. The company also offers cosmonaut training courses at the Russian Yuri Gagarin Cosmonaut Training Center, where one can have intense spaceflight simulation experiences. Incredible Adventures also partners to provide edge of space flights and other space experiences.
Are you ready to discover more about the zero-gravity entertainment market?
The report provides an in-depth analysis of the leading companies operating in the global zero-gravity entertainment market. It includes a comparative assessment based on their product portfolios, business overviews, geographical footprint, strategic initiatives, market segment share, and SWOT analysis. Each company is profiled using a standardized format that includes:
Company Profiles
- SpaceVR
- Business Overview
- Company Snapshot
- Products Overview
- Company Market Share Analysis
- Company Coverage Portfolio
- Financial Analysis
- Recent Developments
- Merger and Acquisitions
- SWOT Analysis
- Space Adventures
- Apple
- Sony
- Incredible Adventures Inc.
- Virgin Galactic
- MiGFlug GmbH
- World View Enterprises
- Zero Gravity Corporation
- Others.
Conclusion
The Zero-Gavity Entertainment Market Size sector provides weightlessness experiences through parabolic flights, VR simulations, and innovative technology. The major players are SpaceVR, providing floating VR experiences with live space footage, Space Adventures, providing actual zero-gravity flights and ISS experiences, Apple and Sony, offering space, such as simulations through Vision Pro and the Star Sphere initiative, and Incredible Adventures, providing parabolic flights and cosmonaut training. Driven by increasing space tourism, AI adoption, and increasing demand, this market unites recreation, learning, and the future of space travel.
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